I'm a bot, bleep, bloop.Someone has linked to this thread from another place on reddit: [r/strategyrpg] Final Fantasy Tactics: Lv.99 Stat Growth and Job Spreadsheet If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. Bonus Stats On Large Nodes. The higher the number, the more HP Sumo will have. Not sure if "bumping" is allowed here, so I apologize if it's not. Omar Salama - Providing a whole slew of Viera stats and the Bangaa stats Eastern Katana - Providing a lot of his characters stat growth http://go.to/ascgen/ - For a NICE ASCII Generator. The remaining fourth stat will not be boosted. Are the +HP esper bonuses required also consistent with the re-calculated version. As it is, you obtain 1 point every 10 levels. A character with a ranking of “1” has the highest of any character as it relates to that specific stat. Yeah I found out that there actually IS info on the stat max pertaining to the gba/ios/steam version in Djibriel's guide, however there is one part of it, due to the wording, that I find unclear. such as an Expert Sphere Grid, which allows for accessing abilities more easily, but less overall stat-growth. A stat system similar to Final Fantasy II, where rather than traditional leveling, your stats are increased based on actions you took during battle -- for example, using a physical weapon could increase your Attack or your skill with that particular weapon type, curing the party enough would increase the amount that character can cure for, etc. So for a Growth of 1 to 10, the Variance is 1; from 11 to 20, the Variance is 2, and so on. The following is a list of stats in Final Fantasy Adventure. Total Minimum Stat Gains by Class and Stat STAT Fighter Thief B. It's kinda like the stat leveling system in Final Fantasy 2(j) and the SaGa series, but it works a bit differently. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. » Final Fantasy Tactics A2: ... quote Also, there is no real "best stat growth" because every person desires differents stats. Doing the same thing as you, found this page, should help :). With Final Fantasy 2, this is completely different. stat growth (foundation for perfect stats file). Stamina maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Stamina, it will never increase beyond 99. Take your favorite fandoms with you and never miss a beat. Note that for Strength and Magic, the formula is 3 points every 10 levels instead (lv * 3 / 10). Thanks scotty. There is a difference between how Spd and the rest of the stats grow. HP maxes out at 999 and even if Sumo is under the maximum level and still continues to increase Stamina, it will never increase beyond 999. For example, Yuffie has the highest Luck of any character. Naturally, with every level that you gain, you will be higher stats in all categories - however, this is never enough to get your stats up to 255. the first Final Fantasy only released in 1987 so 2021 would only be it's 34th anniversary ... and the "randomness" of Human and Mutant stat growth is still refreshing. Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael. While they did fix some of the aesthetic portions of Final Fantasy XII, the Final Fantasy XII: The Zodiac Age has new features. Belt R. Mage W. Mage B. Mage STR 49 33 24 25 18 13 AGI 35 32 25 17 18 13 INT 14 17 24 24 29 49 VIT 25 16 49 22 20 14 LCK 24 49 30 25 19 14 TOTAL 147 147 152 113 104 103 SHP 27 18 20 13 … Never raising Stamina means the player will be stuck with 19 HP throughout the entire game. In your Knight and Thief example, the former Knight would have more HP than the career Thief. Final Fantasy XIII-2 Wiki Guide. Some players prioritize increasing a character's practical stats (e.g., Magic for Vivi) as high as possible, sacrificing some potential of the stats a character relies on less (e.g., Strength for Vivi). ... Its stat growth is pathetic until level 90, making it a miserable class for progressing. This is often called an "ordered stats" approach. My question is if the HP/MP stat growth in this version is consistent with the re-calculated growth in the PS1 version (relative to original SNES). The level maxes out at 99. The MP bonuses have equal chances to be picked at random within its pool when the character levels up. Most Final Fantasy games, with the exception of X, have the level system, where your character gains EXP and the EXP is translated into a higher level after a certain point, resulting in stats bonuses such as higher HP, higher MP, higher strength, and so on. Only exception is that the Monk gets worse after class change. There are no levels. Accruing Experience Points allows party members to level up, enhancing their other stats. It is a … Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Some character… This growth also has a Variance, which is equal to: [(Growth + 9) / 10]. The higher the number, the more HP Sumo will have. Stat growth mechanics The four stats that can be increased permanently in FF9 are Speed (Spd), Strength (Str), Magic (Mag), and Spirit (Spr). This will boost that stat by 2, and two related stats by 1. Exp is earned from battles that have a battle results … HP -- Growth numbers are quite high for this, which can make it relevant in the early levels, but with nearly every easily unlockable class having 10, 11, or 12, the variation is too minor to worry about. Will maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Will, it will never increase beyond 99. The stat growth of the player characters in Final Fantasy Tactics is governed by their gender and jobs they use in battle. Specifically, I am led to believe that some party members will reach max MP without leveling with +MP bonus AT ALL, and that only a select few require a few levels with the +MP esper bonus. All trademarks are property of their respective owners in the US and other countries. The amount of AP your Materia receives after a battle is dependent on the “Growth” stat of either the Weapon or the Armor that you attach your Materia to. My question is if the HP/MP stat growth in this version is consistent with the re-calculated growth in the PS1 version (relative to original SNES). It greatly increases the difficulty of the game and re-balances it by tweaking items, skills, jobs, and giving the enemies the player faces more options, which unlocks the AI's true potential. Omar Salama - Providing a whole slew of Viera stats and the Bangaa stats Eastern Katana - Providing a lot of his characters stat growth http://go.to/ascgen/ - For a NICE ASCII Generator. I have looked at other sources and cannot seem to find solid confirmation on the stat growth system used in this version. For example, Cloud’s initial weapon, the Buster Sword, offers “Normal Growth”. That gives growth for each species and job. Note that HP does not increase by a static amount, it is influenced by Stamina. Every level, their stats grow. Now a new screen will appear asking the player to choose what type of stat they want to boost. Change "10" to "N" to obtain 1 point every N levels. (Info / ^Contact) For Sabin to obtain 999MP, does he require 2 level boosts with crusader within that specified level range IN ADDITION to the level up from 98-99 as with other characters? When the player cast the Heal spell, Sumo's DP is set to zero until the next time the player pauses the game. ... treat the Evasion stat as such, on a scale of 128 instead of 100. His magic defense … stat growth (foundation for perfect stats file) Alright, so I'm currently doing a LLG up until the necessary espers are acquired to make max stats possible upon leveling. Never raising Wisdom means the player will be stuck with 6 MP throughout the entire game. Top Contributors: Genesisfury, Mogg18, Marty Sliva + more. DP stands for Defense Power, this stat determines how Sumo endures magic and physical attacks. A message will appear on the screen telling the player that Sumo leveled up, and that their HP/MP has also been restored to full. Almost all classes have the same growth after class change. After level 43 the MP gain begins to dwindle, gaining 4–7 MP on level up between levels 44–60, 3–5 between levels 61–80, 2–3 MP between levels 81–90, and only 1 MP on level up above level 90. Go to the Final Fantasy Tactics Advance portion of GameFAQS, and look at the guide titled 'Statistic growth charts'. Specifically, this looks at a character’s HP, MP, Strength, Vitality, Dexterity, Magic, Spirit and Luck. Only Sumo can level up, and every time the player defeats an enemy, they will gain Experience and GP. Others also include improved battle system, the stats growth, and also the job class system. Stats applies to Sumo. So I recently decided to go back and play the older Final Fantasy games, or at least, the ones I had easy and convenient access to (namely, 3-6 on Steam). Visual improvements Here is a character by character comparison of each character’s stat growth as they level. Sumo is the only character that gains experience points which maxes out at 999999. All rights reserved. There is a difference between how Spd and the rest of the stats grow. Final Fantasy Wiki is a FANDOM Games Community. Will increase the speed of the gauge allowing the Will Bar to fill up quicker. Every level, their stats grow. Power maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Power, it will never increase beyond 99. Wisdom maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Wisdom, it will never increase beyond 99. Wisdom increases Sumo's MP and raise the damage caused by magic attacks on the enemies. I am just putting this back on the first page hoping for an answer. Mostly it is different in that experience levels still exist and are used both to determine your max over all stat level, and whenever you gain a level you get a big random boost to your stat … Some of these features involve improved sound and graphics. Good thing they did that, because now you can read about them. Alright, so I'm currently doing a LLG up until the necessary espers are acquired to make max stats possible upon leveling. newseeker ... Neoseeker Forums » Gameboy Advance » Final Fantasy Tactics Advance » Stat Growth. With the exception of weapons and armor, all items have a certain amount of uses. The the experience needed to level-up maxes out at 1029998. Recommended Crystarium Growth. The Stamina stat will increase Sumo's maximum HP. Experience Points are acquired from battles, but party members must not be flagged defeated at the end of battle to receive it (thus they cannot be petrified or KO'ed). Once they reach 0, that item is removed from the player's inventory. The metrics that define a character are not necessarily clean-cut in Final Fantasy VI, and it took the advent of the modding community before the ins and outs of all of them were finally clear. The Stamina stat will increase Sumo's maximum HP. Power is the attack power of Sumo, which makes it easier to defeat enemies. Final Fantasy has a lot of different jobs and classes. List of Features and Fixes. These are the best and worst in the series. Note that the rankings below compare each character’s stat to other characters. Obviously, the player cannot reach this value, since their current experience cannot exceed 999999. Final Fantasy Wiki: Stat Growth (Tactics) But to try to answer your specific questions: It's really more of your 'level-up history' since the job you had when you level up determines the stats increase. The higher the number, the more MP Sumo will have. The Heal spell is bug. The 2D and 3D versions of FFIV had different stat growth after lv70. 2) Replacing "ldc.i4.s 10" by "ldc.i4.s [Some Number]" can be used to balance the stat growth obtained by levels. Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat multipliers. (high attack, high resistence, high defense, etc.) MP maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Wisdom, it will never increase beyond 99. Each character has a hard-coded set of "base" values that determine his/her initial stats at level 1: AP stands for Attack Power, it is the strength of physical and magical attack. Stamina maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Stamina, it will never increase beyond 99. After gaining a certain amount of Experience, they will gain a level. The higher the DP is, the lesser the HP loss. The first major consideration is which characters have the best stats. © Valve Corporation. If you want more specific information on stat growth, refer to Sephiroth101's FAQ.----- Nateman. FINAL FANTASY IV: THE AFTER YEARS. Normal Stats The Growth is the base amount the stat will increase by. By carefully boosting two "opposite" stats, the players statistics could be raised evenly, or the player could aim for specialization. Speed -- 18 classes have 100 speed growth, thief and Ninja have 90 and 80, but the gains are very minor as the growth numbers are so bad. Stat growth refers to the permanent improvement of the stats of the player characters. Now i started with the Expert Grid because i remember it looked as if there was less Lock Nodes (as i could get Tidas to start gaining some of Auron's Nodes without needing to use a key Sphere). Español - Latinoamérica (Spanish - Latin America), http://www.gamefaqs.com/boards/930370-final-fantasy-vi-advance/69847525. Normal Stats The Growth is the base amount the stat will increase by. Note that MP does not increase by a static amount, it's influence by Wisdom. https://finalfantasy.fandom.com/wiki/Final_Fantasy_Adventure_stats?oldid=3111169. Resistence, high defense, etc., http: //www.gamefaqs.com/boards/930370-final-fantasy-vi-advance/69847525 set to zero until necessary! 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