Offline. ——– the shotgun.this was originally the beta-quake shotty. In truth, not a bad model, real reminiscent of doom64's shotgun (or is that the other way round?) SD-SG-0001 ---- … ———- Blaster Executable CLIENT files for Weapons of Destruction {WoD} version 8.0 and higher. Hello guest register or sign in . Insane Weapons Mod: The most insane Quake II mod ever! Napalm Jumping Beans: Fires beans that jump around, spreading napalm everywhere it goes. Dwere's weapon pack v1.2 Fixes: - Restored the startup demo sequence. Soundwave Emitter: Emits a soundwave that gives your enemies a headache.. literally! Donkey Kong Hammer: After picked up, your old weapon is saved and you are using a hammer similar to the one from Donkey Kong to smash your enemies. Fire Hose: Water that puts out fires and pushes players around, Railgun Location Files. Weapon Mods for Quake is a modification for Quake made by O. Marlowe.While the name implies that the modification alters Weapons, this actually features tweaks to Monsters and Hazards as well.. As O. Marlowe tended to do, all portions of Non-Pixel Explosions has been included in this modification. hook action – sends out hook. Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. Change ), You are commenting using your Facebook account. help. Sticky Spike Grenades: Spike ball that sends explosive spikes in all directions Triple Slug Railgun: Fires three slugs in a triangle pattern That means new, detailed weapon … Pac-Man Launcher: Kill your enemies, Pac-Man style, Hyperblaster )so yeah this mess had to go.so I decided to use the team-fortress spas12 as a base, removing the barrels and foresight on the barrel and completely re-jigging the skin to better look pulse-rifley! A weapon replacement for the blaster with the Quake symbol. - PowerBall - Rail Arena - Red Rover - Rocket Arena 2 - Action Quake 2 - Eraser Bot by Ridah - Jailbreak by Team Reaction - C.H.A.O.S. TelePuddle Generator: First puddle indicates destination, second indicates entering. Hidden mod. The pickup model now has a new matching skin. Total Conversions; Quake 2 1998 Mods; Quake III Arena. will only work this way for some reason. Insane Weapons Mod is a mod that brings new, creative and insane weapons into the Quake2 world. Needler: Fires shards that stick into it’s opponent and blow up after a few seconds. [BOD] for testing with us. Add Category. flashlight – turns flashlight on/off Weapon Skins ... Mics Conversions (mods) This little mod replaces the Smiley face with a SHOOT ME sign. Unlike a replacer that deserves its own page, the messages are often not changed and … Gravity Missile: A slow moving rocket that pulls everything towards it’s center of origin About/News ReadMe Download Screenshots Tech Notes Email About. ( Log Out /  I'm using the Quakespasm sourceport by the … Rubber Ball Launcher: Balls that bounce off all walls and don’t stop until they disappear! Saw-Toothed Hammer: A very big hammer that is used to smash players alive. You might also be interested in… Quake 2 - Weapons of Destruction {WoD} 8.0 FFA files. Getting started with Quake modding . I have to have an FOV higher than 90 degrees with Quake or else I quickly get a headache, and because of the increased FOV my weapon models don't correspond. Aside from all the Quake 2 weapons I have added a few other things from Quake 2. And since Quake 2 always had a special place in my heart, this mod is a must-have for everyone that wants to replay it. Screwdriver Launcher: Launches screwdrivers. The Quake TC that was "foxxed" by 20th Century Fox. - Brought back the nozzles that were removed from the barrel tips of the nailgun (view model). Three shells are shot from an artillery cannon. Quake 1.5 mod has some great enhancements, like improved weapon models, kick ability, better ranger model, etc. however, I'd been dying to use the team fortress shotgun model for some time now, and it fitted in with what I had planned for the other weapons in the mod too. Rocket Pods: Rapidly shoots little explosive pods that deal out massive damage when used correctly, AccelleRocket Launcher: Shoots a rocket that is slow for the first second or so, and then speeds rapidly towards your target, Pac-Man Launcher: Kill your enemies, Pac-Man style, Plasma Rifle: Bring back the old Doom days, Kamikaze Bees: Shoots homing bees that explode near your origin, Fire Hose: Water that puts out fires and pushes players around, Ricochet Railgun: Slugs ricochet three times before resting, Triple Slug Railgun: Fires three slugs in a triangle pattern, Thunderbolt: Discharges a single loud clap of lighting after charging, Lightning Cloud: A cloud that will strike nearby players (goes to sky on fire), Acid Cloud: A cloud that drops acid rain (goes to sky on fire), Volcano Launcher: Shoots a grenade that explodes into a volcano. For the original Quake, already pre-patched with any previous updates that had been released by the original Mod developers. Archiving the history of the video game Quake 2 — created by id Software, modded by the Quake 2 community. Balloon Launcher: Drench your enemies with these water balloons! --MOVED FROM OLD WIKI NEEDS CLEANING-- Getting started with Quake modding []. Select your grenade, and then use the grenade launcher! ———— If you’d like to chat, we both use MSN Messenger at the same address. Quake 2 - Weapons of Destruction mod - version 8.0. If you have a model you’d like placed here, please e-mail a url to zachary@ioquake.org. Location Games: Quake: Mods: Alien Quake: Files. WOMD: Dubbed “Weapon of Mass Destruction”, the power speaks for itself. Oh, geez, where to start.. oh, yeah, Blaster. Are there any commands to adjust the weapon model FOV in Quake 1? Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. You can contact me, Paril, the programmer of the mod at jonno.5000@gmail.com, or SkiesOfBordom, the modeler/sound finder/etc at csg_3dgamer@yahoo.com. Alien Quake <---- Now this is a Classic Mod. Regeneration: Regenerates 5 health and 5 armor (both max 200) every 1 second for 30 seconds. its also been physically modified to better physically resemble the aliens flamer and the skin has had a complete overhaul, again, using parts from the tf spas12.these physical and graphical changes combine to include the perforated heatshield on the barrel, carry handle/sight(?) Complete support for widescreen resolutions and better weapon skins for Quake 3 Arena and Team Arena under ioQuake3. - Fixed fullbright seams on the view model of the super nailgun. Area Grenades: Clears a room by shoving players in all directions Freeze Nuke: Fires a nuke-type explosion that freezes anything in it’s radius Have fun drilling holes in players! 1,384 points Ranked 22,898th. Blaster ——- Battery Operated Drill: A battery operated drill. DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, … the only real 'tell' being a green and red light on the top to detemine fire-modes (making it even less like a pulserifle. Beach Ball Launcher: Low gravity balls that deal a nice amount of damage, Freeze Nuke: Fires a nuke-type explosion that freezes anything in it’s radius, Gravity Missile: A slow moving rocket that pulls everything towards it’s center of origin. eventually! however I recently gave it a nostalgic replay and found some of the models used to be simply abhorrent to my eyes now! AccelleRocket Launcher: Shoots a rocket that is slow for the first second or so, and then speeds rapidly towards your target Napalm Jumping Beans: Fires beans that jump around, spreading napalm everywhere it goes. Modder ‘Turic’ has just released the first version of his high-polygon 3D weapon models pack for Quake 2. Your comment will be anonymous unless you join the community. Acid Cloud: A cloud that drops acid rain (goes to sky on fire) Filename OSJC_alienquake_fix.1.zip Category Patch. OSJC alien-quake weapon model … Some are controlled by commands. For downloads (they actually still work!) Saw-Toothed Hammer: A very big hammer that is used to smash players alive. Rubber Ball Launcher: Balls that bounce off all walls and don’t stop until they disappear! ( Log Out /  Toxic Gas Gun: Sprays a lethal plume of nerve gas, Disk Launcher: Shoots a series of CDs and Floppy Disks, BladeRunner: Shoots a blade that slices across the ground and holds enemies within it’s teeth, Ricochet Machinegun: Bullets ricochet 3 times off objects. OpenArena; Generations Arena; Urban Terror; Total Conversions; Enemies. Super Shotgun Updated Dec 3rd, 2020. Anyone ever think of doing a Quake 3 weapon set for TF2? Volcano Launcher: Shoots a grenade that explodes into a volcano Skin Category Submitter Stats. BFG10K Chain-Grenade Launcher: Fires rapid fire grenades, Firefly Launcher: Shoots fireflies that stop in a little swarm, and on player sight home him down, Gravity Grenades: Gives near zero-gravity to players within proximity of grenade, Concussion Grenades: Makes affected players “drunk-like”, Infest Grenades: Infects players and slowly kills them, Rotating Laser Grenade: shoots laser from grenade and spins, Area Grenades: Clears a room by shoving players in all directions, Exploding Jack Grenades: Grenade that explodes into exploding jacks, Flash Grenades: Makes affected players’ screens white then fades to normal, Sticky Spike Grenades: Spike ball that sends explosive spikes in all directions. Fooby the Kamikaze Watermelon: Fires a rocket-propelled watermelon. much nicer... yeah the hand skin is a bit rough but as I say, you barely use it. simple really but much more elegant...now, the world model is not actually too bad at-all! rc_left – turns remote control car to the left If you want to make this weapon available for pickup and discarding by players, merely replace the NULLs with Pickup_Weapon and Drop_weapon to make them visible and usable in the Quake 2 world. ;). Add file OSJC alien-quake weapon model fix add-on. The "faithful" skins look like hi-res defaults, while the "alternative" skins have a new colour-scheme that's different-looking from the defaults (like a grey … —————- Edit. Insane Weapons Mod is a mod that brings new, creative and insane weapons into the Quake2 world. Shotgun ——- CO2 Cannon: Shoots a small burst of CO2 that pushe… Thanks to AAAGGHHH! Please try again later. Earthquake Grenades: Shake the world! Related Groups. This is intended as a basic guide to getting the resources needed to start making a mod, some suggestions on first mods to make to learn the language and nature of Quake modding, and links to forums and IRC channels and other resources relevant to Quake modding.. N.B. Quake. Insane Weapons Mod: The most insane Quake II mod ever! Screwdriver Launcher: Launches screwdrivers. Each of these are executed when you start IWM. rc_forward – makes remote control car go forward Rocket Pods: Rapidly shoots little explosive pods that deal out massive damage when used correctly Machinegun rc_weapon – switches weapon for the car Edit source History Talk (0) One of the most common types of modifications, the Weapon modification is one that specifically alters Weapons to provide alternate modes or changes a Weapon. Thunderbolt: Discharges a single loud clap of lighting after charging. ( Log Out /  Joined 9y ago. TIP: You can also mix any grenade with the grenade launcher aswell. Explanation: What we've done is insert a new weapon … Exploding Jack Grenades: Grenade that explodes into exploding jacks rc_stop_forward – makes remote control car stop moving forward/backwards rc_stop_side – stops turning movement of car These are features implemented or not implemented into IWM. Excessive dawn (edawn) is a free Quake 3 Arena mod, with numerous improvements, both client and server side. ——- Quake 1: Weapon Model FOV Commands? SHOTGUNS. These are the Quake 2 player model, crouching, waves (flipoff, salute, taunt, wave, and point). I dunno either so do it this way, I cant think you'll be too worried about replacing the old jank models anyhow... now, I'm no model artist, but I can skin ok. and have real basic knowledge of qme for editing and compiling so where to begin.the pistol, pulserifle, minigun and shotty now all have replacement models... heres the low-down:the pistol.worst of the lot, this originally resembled a four-year-old's first forray into lego building. Elegant... now, the world model is not actually too bad at-all: Game Front now. Much beefier sounding and looking than the default aliases and binds pack includes all Quake II Weapons, entities more... Bindings configuration file is included ' started by Rizz, Dec 23, 2009 alien-quake weapon model fix add-on not... Better weapon skins for Quake III Arena WoD mod… one that was `` foxxed '' by 20th Century.... Original Quake, each should be mastered and used depending on the circumstances of combat Log:... That means new, creative and insane Weapons into the Quake2 world FFA files don ’ t until! Developer Tags your enemies a headache.. literally Log in: you are using.... yeah the hand skin is a mod that brings new, creative insane... Are not ours or GPL unless the author is: Game Front is back! Thing back in the day when they went offline, salute, taunt, wave, and point.! Follow your movement and frames those that want radicially different Weapons for Quake 3 shaders doing a 3... 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