American gamers may still remember them on Game Boy under their American release name, "Final Fantasy Legend;" the first three games were all handheld and were originally released in the West in 1990, 1991, and 1993 respectively. Though the percentage can be confusing, treat this stat as such, on a scale of 128 instead of 100. If you want to know the edge cases...so the way stat growths work, lower is better, and you take the level you're levelling to and the level you started from, so ex, if you level from level 1 to level 20 with a growth … HML refers to the outperformance of value stocks over growth stocks. The Fama French 3-factor model is an asset pricing model that expands on the capital asset pricing model by adding size risk and value risk factors to the market risk factors. Pretty sure that Onion Knight is no exception. Stat growths are borderline irrelevant, with edge case exceptions. Note: You have to add the Class Growth Rates to these to get the character’s full growth rates. Characters with a lot of Speed have an ATB bar that fills up faster than character with less Speed. High Minus Low (HML) is a component of the Fama-French three-factor model. It's the only stat which is tied to the characters themselves, so you can miss out on capping it if you stay in certain jobs for too long. Otherwise, if the new level is divisible by 4, r is a random number from 7 to 10. However, it is the ideal expert's challenge in this game. 64% Magic Evasion means that exactly half of the magical attacks are evaded, for instance. Their stat growth is painfully slow and will cause some headaches if you attempt to go very far with this job. Also, guarding 5 times per battle is only sufficient on the first 15 levels of any given job. These are the percentage chance of each stat increasing during a Level Up. Speed. This page will explain what each stat means and how it interacts with other stats to determine the outcome of actions you take. A: Every character has a hidden stat called Job Points (JP) that dictates their Job LV growth. After that, JP growth slows. Think you can do it? HP growth per level is based on characters base vit, which is based on the job and level they are. If so, the powerlevel trick for jobs won't work here. Equalize starting stats across all jobs - This options will assign the same amount of stat points (30) to all jobs at level 1, so no jobs are too overpowered at the start of the game. Stat growth is based on character level, not job level. Statistics Breakdown. Stat gain = ((growth rate * old level) - ((stat-2) * 10)) * r/50. When JP is accumulated to 99, Job level goes up by 1. Note that this only changes starting stats, not stat growth. r is given by one of the following: If the stat is vitality or IQ, and the new level is 10 or lower, r=5. 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